

A Bit About Me
Hello, and thanks for checking out my portfolio!
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I’ve always been drawn to stories - not just the ones we tell, but the ones players create through their choices. With a background in computer science and a passion for narrative design, I’ve spent the last several years building systems and stories that respond, adapt, and surprise.
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From sprawling procedural RPGs to tightly written mobile narratives, I love working where story, design, and code overlap. I’ve written quests that a Virtual Game Master can deliver on the fly, staged cinematic scenes in Unity using custom tools, and helped define how interactive narratives are actually structured - not just written.
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I think the best systems quietly empower storytelling, and the best stories invite exploration. That’s the space I work in: designing tools, writing branching content, and finding elegant ways to make everything feel alive.
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Outside of development, I’m a husband, a very proud dad. If you’ve got thoughts about story systems, branching logic, or emotionally devastating dialogue options - I’d love to hear them.
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